attempting to add chess

This commit is contained in:
AllfatherHatt 2025-02-22 01:44:55 +01:00
parent e00dacdbd3
commit f680dcae17
2 changed files with 171 additions and 8 deletions

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@ -0,0 +1,93 @@
import chess
import chess.svg
import io
from cairosvg import svg2png
import discord
class ChessHandler:
def __init__(self):
self.active_games = {} # {user_id: FEN string}
def set_board(self, user_id: str, fen: str):
"""Sets a board to a given FEN string for a user."""
try:
board = chess.Board(fen) # Validate FEN
self.active_games[user_id] = fen
return f"Board state updated successfully:\n```{fen}```"
except ValueError:
return "⚠️ Invalid FEN format. Please provide a valid board state."
def reset_board(self, user_id: str):
"""Resets a user's board to the standard starting position."""
self.active_games[user_id] = chess.STARTING_FEN
return "The board has been reset to the standard starting position."
def get_board(self, user_id: str):
"""Returns a chess.Board() instance based on stored FEN."""
fen = self.active_games.get(user_id, chess.STARTING_FEN)
return chess.Board(fen)
def get_fen(self, user_id: str):
"""Returns the current FEN of the user's board."""
return self.active_games.get(user_id, chess.STARTING_FEN)
def make_move(self, user_id: str, move: str):
"""Attempts to execute a move and checks if the game is over."""
board = self.get_board(user_id)
try:
board.push_san(move) # Execute move in standard algebraic notation
self.active_games[user_id] = board.fen() # Store FEN string instead of raw board object
if board.is_checkmate():
self.active_games.pop(user_id)
return f"Move executed: `{move}`. **Checkmate!** 🎉"
elif board.is_stalemate():
self.active_games.pop(user_id)
return f"Move executed: `{move}`. **Stalemate!** 🤝"
elif board.is_insufficient_material():
self.active_games.pop(user_id)
return f"Move executed: `{move}`. **Draw due to insufficient material.**"
elif board.can_claim_threefold_repetition():
self.active_games.pop(user_id)
return f"Move executed: `{move}`. **Draw by threefold repetition.**"
elif board.can_claim_fifty_moves():
self.active_games.pop(user_id)
return f"Move executed: `{move}`. **Draw by 50-move rule.**"
return f"Move executed: `{move}`.\nCurrent FEN:\n```{board.fen()}```"
except ValueError:
return "⚠️ Invalid move. Please enter a legal chess move."
def resign(self, user_id: str):
"""Handles player resignation."""
if user_id in self.active_games:
del self.active_games[user_id]
return "**You have resigned. Well played!** 🏳️"
return "No active game to resign from."
def get_board_state_text(self, user_id: str):
"""Returns the current FEN as a message."""
fen = self.active_games.get(user_id, chess.STARTING_FEN)
return f"Current board state (FEN):\n```{fen}```"
def get_board_state_image(self, user_id: str):
"""Generates a chessboard image from the current FEN and returns it as a file."""
fen = self.active_games.get(user_id, chess.STARTING_FEN)
board = chess.Board(fen)
try:
# Generate SVG representation of the board
svg_data = chess.svg.board(board)
# Convert SVG to PNG using cairosvg
png_data = svg2png(bytestring=svg_data)
# Store PNG in memory
image_file = io.BytesIO(png_data)
image_file.seek(0) # Ensure file pointer is reset before returning
return discord.File(image_file, filename="chessboard.png")
except Exception as e:
return f"⚠️ Error generating board image: {str(e)}"

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@ -8,6 +8,9 @@ import traceback
from collections import Counter from collections import Counter
from redbot.core import Config, commands from redbot.core import Config, commands
from openai import OpenAIError from openai import OpenAIError
from .chess_addon import ChessHandler
chess_handler = ChessHandler()
class ReginaldCog(commands.Cog): class ReginaldCog(commands.Cog):
def __init__(self, bot): def __init__(self, bot):
@ -271,24 +274,91 @@ class ReginaldCog(commands.Cog):
return None # No strong fact found return None # No strong fact found
async def generate_response(self, api_key, messages): async def generate_response(self, api_key, messages, ctx):
"""Handles AI responses and function calling for chess interactions."""
model = await self.config.openai_model() model = await self.config.openai_model()
try: try:
client = openai.AsyncClient(api_key=api_key) client = openai.AsyncClient(api_key=api_key)
response = await client.chat.completions.create( response = await client.chat.completions.create(
model=model, model=model,
messages=messages, messages=messages,
max_tokens=4112, max_tokens=1500, # Balanced token limit to allow function execution & flavor text
temperature=0.7, temperature=0.7,
presence_penalty=0.5, presence_penalty=0.5,
frequency_penalty=0.5 frequency_penalty=0.5,
functions=[
{
"name": "set_board",
"description": "Sets up the chessboard to a given FEN string.",
"parameters": {
"type": "object",
"properties": {
"fen": {"type": "string", "description": "The FEN string representing the board state."}
},
"required": ["fen"]
}
},
{
"name": "make_move",
"description": "Executes a chess move for the current game.",
"parameters": {
"type": "object",
"properties": {
"move": {"type": "string", "description": "The move in SAN format (e.g., 'e2e4')."}
},
"required": ["move"]
}
},
{
"name": "reset_board",
"description": "Resets the chessboard to the default starting position.",
"parameters": {}
},
{
"name": "resign",
"description": "Resigns from the current chess game.",
"parameters": {}
},
{
"name": "get_board_state_text",
"description": "Retrieves the current board state as a FEN string.",
"parameters": {
"type": "object",
"properties": {
"user_id": {"type": "string", "description": "The user's unique ID."}
},
"required": ["user_id"]
}
}
]
) )
response_text = response.choices[0].message.content.strip()
if response_text.startswith("Reginald:"):
response_text = response_text[len("Reginald:"):].strip()
return response_text
except OpenAIError as e: response_data = response.choices[0].message
# 🟢 Check if OpenAI returned a function call
if response_data.get("function_call"):
function_call = response_data["function_call"]
function_name = function_call["name"]
function_args = json.loads(function_call["arguments"]) # Convert JSON string to dict
# 🟢 Call the appropriate function
if function_name == "set_board":
return chess_handler.set_board(ctx.author.id, function_args["fen"])
elif function_name == "make_move":
return chess_handler.make_move(ctx.author.id, function_args["move"])
elif function_name == "reset_board":
return chess_handler.reset_board(ctx.author.id)
elif function_name == "resign":
return chess_handler.resign(ctx.author.id)
elif function_name == "get_board_state_text":
return chess_handler.get_fen(ctx.author.id) # Returns FEN string of the board
# 🟢 If no function was called, return AI-generated response with flavor text
return response_data.get("content", "I'm afraid I have nothing to say.")
except openai.OpenAIError as e:
error_message = f"OpenAI Error: {e}" error_message = f"OpenAI Error: {e}"
reginald_responses = [ reginald_responses = [
f"Regrettably, I must inform you that I have encountered a bureaucratic obstruction:\n\n```{error_message}```", f"Regrettably, I must inform you that I have encountered a bureaucratic obstruction:\n\n```{error_message}```",