extends Button @onready var reward_spawner = get_node("/root/Main/RewardSpawner") func _ready(): pressed.connect(on_button_pressed) func on_button_pressed(): if reward_spawner: var spawn_position = get_debug_spawn_position() reward_spawner.spawn_reward_directly("asteroid", spawn_position) else: print("Error: RewardSpawner not found.") disable_temporarily() func disable_temporarily(): self.disabled = true self.release_focus() var timer = Timer.new() timer.wait_time = 0.1 timer.one_shot = true timer.timeout.connect(self.on_timeout) add_child(timer) timer.start() func on_timeout(): self.disabled = false func get_debug_spawn_position() -> Vector2: var player = get_node_or_null("/root/Main/spaceship") if player: return player.global_position + Vector2(randf_range(-500, 500), randf_range(-500, 500)) else: return Vector2(randf_range(0, get_viewport().size.x), randf_range(0, get_viewport().size.y))